









Listing Price: $49.95
| Binding | : | Paperback |
| Number of pages | : | 544 |
| Length | : | 8.9 " |
| Width | : | 6 " |
| Height | : | 1.4 " |
| Weight | : | 1.8 lbs |
With this book: * Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. * Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. * Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). * Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping. * Find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking. * Review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
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Programming a Multiplayer FPS in DirectX (Game Development Series)
Beginning DirectX 10 Game Programming
Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)