









Listing Price: $49.95
| Binding | : | Paperback |
| Number of pages | : | 500 |
| Length | : | 8.9 " |
| Width | : | 5.9 " |
| Height | : | 1.1 " |
| Weight | : | 1.45 lbs |
Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
AI Techniques for Game Programming (The Premier Press Game Development Series)
AI Game Engine Programming
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)